I am trying to port my game to iPad, I have tried various things.
- Hacking ccFileUtils.m
- Overriding CC_CONTENT_SCALE_FACTOR() to return 2 in case of iPad (using Apple's Macro)
- Manually calling setContentScaleFactor for CCDirector.
However, I keep running into problems like:
- The sprites are not positioned properly
- Physical bodies are not aligning properly with the sprites.
- Touches location are all messed up.
I tried modifying ccp macro, but I cant get it running right. My objective is to simply use hd images which I've made for iphone4 in the iPad version and fill out the extra spaces with a border or something. If anyone out there has successfully achieved this, please help me out :)