Now in the right section. :)
Hi there,
I'm trying to create a standard Menu and i wanted to add Submenus.
After taking several approaches i really dont know how to get this right.
My current approach is to create serveral Scenes for the SubMenus and change to those Scenes after the user clicks an Item. Is it possible to reroute the menu-Callbacks to a general GameMenu-Class which holds all the MenuScenes? The function MenuItemFont itemFromString accepts just a target from type Scene. Is this approach feasible/possible?
Another approach might be to add more child-Layer to one Scene and change the visibility or add/remove childs on the fly.
Both approaches end in a crash...
Any Ideas/ Hints /Solutions?
Thx in Advance