I'm getting the following error when adding my ParticleSystem to the Sprite (which is getting hit by an arrow):
-[BloodParticleExplosion step:]: unrecognized selector sent to instance 0x1277080
I tried debugging can't see the point at which this call is being made. Is there a step method somewhere that gets passed to all CocosNodes? BloodParticleExplosion is a custom class that is inheriting from ParticleSystem, and really isn't doing much outside of setting all the properties for a particular particle emitter in the system.
Any suggestions? Thanks in advance.