Hi,
I realise that this is a common question but i've never really found a decent set of answers yet it's something i would imagine is really quite common.
What is the best way of including more than one UITextField in a scene?
And is it possible to use the iPhones rotating date/number widgets in a scene?
I've managed to get a single text field up by forcing first responder. But the field doesn't seem to style as a field and i can't get a second field working so you can click on it and/or use the NEXT/PREV buttons in the keyboard.
I'm just adding the UI elements to the layer via addChild. I don't need the layer to rotate or anything and it's purely for asking for some information about the player.
I've got several cocos2d books, googled heavily but never really found good examples of integrating UIKit controls. I've seen the UIKit wrapper for cocos2d but that seems to just be about allowing the UIkit elements to transform as part of a CCNode. That's not so important for me right now
Can anyone offer some advise?
thanks
Paul