Hi
Is support for OpenGL 2 planned for a future version, so that when games are run on an iPhone 3GS they use this.
Thanks
A fast, easy to use, free, and community supported 2D game engine
Hi
Is support for OpenGL 2 planned for a future version, so that when games are run on an iPhone 3GS they use this.
Thanks
it's planned:
http://www.cocos2d-iphone.org/wiki/doku.php/roadmap
What sorts of benefits (other than speed) will opengles2.x bring?
Recently Ive seen developers wanting to do realtime blur effects. Is that the sort of pixel effects that will be doable with 2.0?
One of the main things for myself is that a bug exists in the OpenGL emulation for iPhone 3GS and this is causing our application to run at 40fps every so often when it is launched.
Are there any workaround for this anybody :(
CADisplayLink is supposed to solve that.
Could you please let us know more about CADisplayLink
Found and trying thanks, I hope this fixes it as we have now implemented this by using the new 0.8.2 beta as it has
[Director setDirectorType:CCDirectorTypeDisplayLink] to use this method
@codemattic: OpenGL ES 2.0 let's you have "shaders".
A shader is a program written in an special language that is understood by the GPU.
With these kind of programs you can control the vertex and the pixels.
They give you more flexibility and also, they also are faster.
This article explains in more detail the capabilities of the shaders:
http://en.wikipedia.org/wiki/Vertex_and_pixel_shaders
Do you think v1.0 or v0.9 will have the OpenGL 2 :) so we can start to use shaders as we need them lol for our next game as in the Windows version of the game we use shaders to give our models a very cool plastic look.
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