I would like to propose the ability to load 8-bit images PNGs with pre-multiplied Alpha information as 8-bit textures in Cocos2D.
The suggestions in "Best practices" recommend working with 16-bit textures when trying to preserve quality, however we're missing A LOT by ignoring the power of 8-bit textures in memory savings.
There are applications capable of optimizing color palettes without any noticeable loss in visual quality and saving up over 66% of disk space in the process.
Please check the following image:

Can you tell which images are 24-bit and which are 8-bit?
Would someone be interested in making the RGBA222 texture format (at least I think that's what it should be) available in Cocos2D?
Thank you for reading!
Argiris
PS: I could offer such 8-bit PNGs for anyone to work with.