I need some help of you guys!
Its my first game ever, and my first game with cocos2d and iphone, i come from Flash (Actionscript 3) and its my third week working on this project. I never work with Object-c, C or C-whatever before, so i need some advices if i'm doing things wrong ok?
Its a simple drop box game, and i can't understand how this project on my device its so heavy, so i want share with you guys my project to see if any of you guys give some advices of what I'm doing wrong at this one. And i have some other questions:
- I really need keep my fps at 60? Because box2d at 30 FPS seems miss many many steps, or something drop fps really hard at the point of the box2d can't calculate precisely.
- I have some textures by now just to test, so i have 3 big textures i think is (1024x1024) with 12 frames. and this animations, this is bad?
- How i can check my texture memory? I try follow some tutorial to do this with instruments, but i'm running Snow Leopard with 3.0 OS and i don't have the same options.
Thank all of you guys and i hope some good soul can help me on that.
Link to the Projetct:
http://rapidshare.com/files/287383945/Hibernate_Clear.zip.html