Dragging this one up from the dead a little but...
We we're featured on a Canadian TV show yesterday: http://www.reviewsontherun.com/all/spotlight/wonton-51-ios-app-video-reviews/
We've also got a pretty big update coming soon... more to follow!
A fast, easy to use, free, and community supported 2D game engine
Dragging this one up from the dead a little but...
We we're featured on a Canadian TV show yesterday: http://www.reviewsontherun.com/all/spotlight/wonton-51-ios-app-video-reviews/
We've also got a pretty big update coming soon... more to follow!
Another update! Wonton 51 is now free and comes with new game modes which contain new sprites, new music and new weapons!
Here's the "What's new"
Boom! Wonton 51 is back and kicking the door in with new content!
We've added Chaos Fortress Rush Mode with new bosses, a new background, a new player costume and new music. It's all bosses, all the time baby!
We've also added Hyper Spicy Mode which is full of bad dudes that need dying. New enemies, new backgrounds, new player costume and new music.
Both modes have multi touch and auto fire controls, a new weapon and new leaderboards and are super cheap!
Oh yeah, we've had more great reviews: "I had absolute fun with this title" 4/5 stars – VVGTV
"This endless bullet dodging tap-to-fire arcade based shoot-em-up is one of the more intense titles to grace the iDevice" - The App Shack - 8/10
"Wonton 51 is a delightful little game that really evokes everything that was great about classic shmups." - Bits n Bytes Gaming - Recommended#
Enjoy!
I know this post is old... but im always curious about sales figures. Looks like a fun game... im going to get it now and check it out!
The xyologic site shows your app has only 2000 downloads. You dont have to disclose the actual figures if you dont want, but im just wondering if that site is close or waaay off?
Thanks!
Waaay off!
I don't the the total figure off the top of my head but as an example, the first day of going free bought in 10,000 downloads alone. The average daily is a lot less than that though :(
I still intend to put something together to talk about sales figures / pricing etc for the benefit of the cocos community soon!
Thanks
Haha... I figured as much, and even the site does have a disclaimer about its accuracy, but it is hard to tell until you actually release a game and go through the process! Congrats on the success.
Yeah, I've not really found a site that estimates correctly yet. A couple of days after we first released I found some that estimated 0 and others that estimated 30,000 - both were no-where near.
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