Hey all,
I'm trying to find a way to easily define Actions outside of source code (a plist, or anything else like a tool) and then when needing them in the game just use the externally defined attributes to generate them.
An example might be having a MoveTo Action defined in a plist for one level for when a sprite does its intro but for a different level have a TintTo Action associated with that sprites intro.
Has anybody tried to do this before or have any tips?