I found this interesting post, but I didn't want to steal the subject:
http://www.cocos2d-iphone.org/forum/topic/153#post-756
Basically my question is why would you ever NOT use an Atlas something if it is so much better than the non-Atlas version? And why isn't Sprite depreciated and/or wrapped or updated to behave like Atlas Sprite? Same for Label and anything else "Atlas". I even see that some of the demo code actually uses both LabelAtlas and Label in the same method...
And what does the word Atlas mean in this context anyways?
Josh.