Hi everyone,
I am currently finishing the lite version of my upcoming game Wawa Land.
So as you all know in those periods size matters!
I added AdWhirl with a bunch of Ad frameworks to my app but the problem is that the total weight of ads source files is about 29,2Mo!
I know that this will be reduced by compiling. But after archiving : the .xarchive file's size is 33Mo...
Note that all my graph/audio/script ressources are about 14Mo.
So here is my questions : is this size will be the same after reviewing ? Is it possible to reduce the size of those frameworks (I think not but if I am wrong it would be cool) ?
Thanks to all as always ;)