Every so often when launching our app on OS 3.1 (and it happened on OS 3.0 aswell the frame rate drops to 40, then if we close app and re-launch it goes back to 60 all the time???
Very strange any ideas please
A fast, easy to use, free, and community supported 2D game engine
Every so often when launching our app on OS 3.1 (and it happened on OS 3.0 aswell the frame rate drops to 40, then if we close app and re-launch it goes back to 60 all the time???
Very strange any ideas please
Any ideas anybody :(
Any help much appreciated. As if we close app and relaunch then its 60fps all the time
Not sure if its related, but if you do a search for 'slowdown' there's already a few threads discussing similar issues....
thanks, but no joy :(
Just to inform everybody 0.8.2 fixes the issue with slowdown on 3GS, eg. 60fps to 40fps. Just thought it best to update this thread.
Automatically or do you have to do something in your code to use CADisplayLink?
Same thing happened to me. I was accumulating AtlasSprites as children to a mgr without ever releasing them. I forgot about them while programming. Removing them when they were done solved the problem.
jd: we have the following code:
if ( ![Director setDirectorType:CCDirectorTypeDisplayLink] )
[Director setDirectorType:CCDirectorTypeThreadMainLoop];
So if the device supports CADisplayLink it will use this but if not it reverts back to a compatible method for other devices
You must log in to post.