How much memory should take a CCSprite 1024x768x32bit?
I use this code:
CCSprite *bg = [CCSprite spriteWithFile:@"set1bg.jpg" rect:CGRectMake(0.0, 0.0,screenSize.width , screenSize.height)];
bg.position = ccp(screenSize.width/2, screenSize.height/2);
[self addChild:bg z:0 tag:99];
and this sprite uses 8 MB. Why is it double?
