I have read the book "Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk". It's easy to understand.
But when I want to start my own game. I still haven't idea where to start.
Should I read more books? Or should I read sample code of other games. Where can I find these sample code?
After read books, what's the next?
(13 posts) (9 voices)-
Posted 8 months ago #
-
Program something... :)
Well, just look for a game designer (they are plenty of fresh ideas) and an artist (they draw better than you, by far).
Just a suggestion.
Posted 8 months ago # -
Start small. Make a tic tac toe game. Then go a little bigger, start by doing things you've seen in games that you think are cool. Once you feel like you aren't having to look up everything you do then you can start on some larger projects. It's a bit harder to do sometimes to make throwaway code like that... but just jumping into something big often will mean you will never complete it.
Posted 8 months ago # -
After having read a lot of books, I worked my way through many of Ray Wenderlich's tutorials - I don't know how well he goes in depth in his book, but the tutorials he makes are plowing quite deep and can teach you a lot.
I for one, learn a lot by keeping "one aspect" in a specific project, and that way learn as much as I can on that subject. But I guess it all boils down to what @Ricardo1980 said, program a lot.
Posted 8 months ago # -
Build something, but start simple
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ ҉ - - - ▄ ▪▌
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦ҜGet it on the app store. At this point you'll probably realise that building the game is only 5% of the process, getting it noticed is 95% ;)
Posted 8 months ago # -
Ha, please, for the love of all that is holy, do not put your learning projects on the app store. It doesn't need to be released on the app store to have made it worthwhile. If you've learned something from it, then it's already worthwhile. There are plenty of crappy throwaway apps on there already (I know, I know, everyone thinks they're going to make a masterpiece the first time around. Make no mistake, your first few projects are very likely to be crappy until you have a firm grasp on what you are doing).
Posted 8 months ago # -
There's nothing wrong with putting your first attempt up if you spend the time polishing it and more importantly getting feedback. Super Turbo Action Pig was my first attempt at an iPhone game but it wasn't the first iteration that I submitted.
Ask people on the forum to give you honest feedback, it may hurt occasionally but compared to what you'll get out there in the app store it's sugar coated :)
Posted 8 months ago # -
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ ҉ - - - ▄ ▪▌
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ^^^ ha!
Yes, a simple game like space invaders will be a good starting point.
Posted 8 months ago # -
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ ҉ - - - ▄ ▪▌
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ
›(̠̄:̠̄c ›(̠̄:̠̄c (¦Ҝ (¦Ҝ@abitofcode: props on the stellar ASCII art. Be cool to see one that looks like that in the store. Heh.
@tobytaro: Since you've made it through Rod & Ray's book, it might be a good first project to pick one of the gameplay styles in the book and make your own in that style with what you learned. Maybe a scrolling runner or a simple fighting game? Since the book really focused on the core mechanics, you have a lot of room to flex your own creativity in how you build it.
The way I've approached all my coding projects is to brainstorm a list of types of games you really enjoy, and go through it trying to figure out what skills you need to make it happen (physics engine or not, a lot of graphics or limited graphics, high action or slow thinking, etc) and see how that list of skills overlaps with what you know. Pick the one with the most overlap on what you think you know, and start coding. Good luck!
Posted 7 months ago # -
@abitofcode: nice game.
@tobytaro: read more books if you still not figure out what to do next and you are not urgent for earning money. Reading is always good.
Same to a bachelor, after getting the degree, he asked what to do next??? answer: If you can not figure out what to do next and no need money for livng, so keep studying...
Posted 7 months ago # -
Thanks to everyone. I think I should start programming something. Maybe following the tutorials online would be a good start.
Posted 7 months ago # -
@abitofcode Would you please tell me how to make app noticed. I have already made an app named LifeNote on appstore. It's really very hard to promo.
Posted 7 months ago # -
Chris Phin the editor of Tap magazine gave a talk at the recent iOSDevUK conference explaining exactly what information he wanted to see as a magazine reviewer before he would consider reviewing an app.You can access an his presentation complete with slides from this page http://www.iosdevuk.com/talks/ (contains template email for sending to magazine editors)
If you haven't got a twitter account, get one. You'll probably not 'get it' for about 3 weeks or so and then you'll find it very useful. There's a thread in the forum where a lot of developers have put their twitter names, follow them and you'll not have to trawl the web looking for interesting cocos2d related stuff again. Plus once you build up a following you have some where to let users know of progress/updates/new apps.
You can add a link in your forum profile that links from your name, if you don't have a full website consider linking this to your twitter name.
I work with an artist and we have a 50/50 split. Artwork and design is a major part of the getting noticed process, producing the presspack, building a trailer, banners plus having access to more twitter followers makes this a no brainer.
Finally make sure some people on the forum have tested it and are happy with it before release. If you can't get some excitement in a developer friendly forum then you're going to have an uphill climb out in the app store.
Posted 7 months ago #
Reply
You must log in to post.