I am happy to announce that v2.0.0-alpha is available for download.
Download:
* http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-2.0-alpha.tar.gz
Highlights:
* OpenGL ES 2.0 support (shaders)
* Better physics integration
* Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
* Much faster Motion Streak
* Improved ProgressTimer
* Much easier to create "Double Resolution" sprites in Retina Display
* Retina Display code rewritten: double viewport instead of position. Everything is in points.
* Improved profiling API
* Simplified Sprite / SpriteBatch source code
* and more
API reference: http://www.cocos2d-iphone.org/api-ref/2.0.0
Release Notes: http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:2_0_0
How to migrate to v2.0: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:migrate_to_v2.0
Documentation is still very incomplete. When in doubt, please read the tests source code as documentation.
This is not an stable release. Use it with caution.
I would appreciate if you could test it in your game and report any possible bug that might appear.
Thank you.