OK, I have a main game loop that runs every 0.2 seconds that is scheduled with the scheduler, and performs all my AI for the main object. However, it would seem when using Animate Actions along with MoveTo and RotateTo the sprites and Atlas sprites just disappear after a bit. Basically, when the main object interacts with another object, that object will also disappear if it is using RotateTo and MoveTo, even though it does not animate.
I can't figure out why, I have stored the Atlas sprite, and sprite in (nonatomic, retain) and have properly stored them with the setter. I have also stored the animation actions the same way. I have also looked at the memory usage and the status of items. It would appear that the objects are still in memory, but the sprites will no longer display. It is like they are there then just go *POOF* after a certain amount of time, but yet no exceptions or thrown because they are technically still in memory properly.
Total amount of memory being used is only about 10.4mb, with all images loaded. I have also removed the loading of the background image, but it still does it.
This is happening with cocos 0.7.3 and iphone simulator 2.2.1
Any help would be great
Thanks,
Metric
PS. I already posted this on the google groups, but google is damn slow and actually posting it so I figured I would also post here...