Hi there
I upgraded from 1.0 Beta to 1.0.1 yesterday, and I am sure that it has had an impact on my particle effects.
The effects themselves seem to be scaled correctly, but the particles do not.
This results in overly dense looking effects on the iPhone, where the distribution is correctly scaled, but with big particles.
Has anyone else seen this issue?
I cannot find differences in the particle code itself that could have lead to this.
Thanks