I'm a beginner at this, so my apologies. I have a game that uses several different Layer(s) for the game content, and for menus. I use the MenuImageItem selector: callback's to
Scene * scene = [[Scene node] addChild: [ScoreLayer node] z:0];
[[Director sharedDirector] pushScene: scene];
and the "Done" selector callback to do a "popScene". THis works well...
Now I want to integrate the cocosLiveDemo code. OK... dataDelegate appears to implement your basic UITableViewDelegate. I could not see that the UITableViewDataSource methods were implemented. Rather it seems to use the UIApplicationDelegate interface implemented on the AppController (cocoslive.h). This is not what I want from what I've been reading since this interface allows controller functionality (which I don't really want). I really want a Layer that displays the table.
Would some kind soul please toss me a few hints as to how I would integrate this with cocos2d Layer?
Much appreciated in advance...
chuck