Hello all retro maniacs!
New retro action-platformer is coming to the iOS platform! Fast-paced action, gun with your hands, 80 levels to master, hundreds of enemies to kill and thousands traps to avoid! Everything is packed with retro style and responsive controls!
Plot
( Well - every game needs one ;) )
Guide trapped Andrew "Pixman" Blazkowicz to leave the alien base. Destroy every creature on his way, jump overy every hole and trap on his way. Find your rocket and get the hell out of there!
Features
+ 80 levels ( 65+15 unlockable, more to come with updates )
+ Over 20 hazards and monsters
+ Missions to accomplish alongside regular game - every completed mission - one extra level unlocked!
+ Your every move is recorded - watch your steps and every death after level finish
+ And more ;) You will see!
Teaser/Trailer:
| Get the Flash Videos |
More info will come, since this is only a teaser ;) Alongside with screenshots
Game will be available later this month ( September 2011 )
Thanks for riq and everyone for awesome cocos2d ;)
Some 'geek' tech info:
- Game craeted entirely in Objective-C ( with some Python scripting for building levels, assets, etc... )
- TexturePacker used for creating .pvr.ccz sprite-sheets
- ~15k lines of code ( game code only, not counting other supporting tools )
- 1 man work
- About 5.5 months of part-time job
- Controls done with regular CCMenuItem, just two menus ( for multitouch ) and checking of 'isSelected' state, with some 'size' tuning - works great!!
- Beside cocos2d, there is Appirater in use, Playhaven ( cross promotion - I'll see how it works ), ShareKit for easy 'social' stuff...
- I've taken some inspiration from awesome Star Guard flash game ( retro gfx style ), Super Meat Boy ( replays and time-based competition! ), and more on iOS: League of Evil ( awesome work, visuals and music guys! ) Mos Speedrun... I've hope to become a nice competitor for your games ;)
So, what do you think fellow developers ? ;)



