Right now I'm using the default fire.png image for my particles. Would performance be boosted if I added this image to an atlas (that I use for my atlassprites)? If that is the case, how do I get the actual texture from the image atlas?
Currently the example do it like this:
self.texture = [[TextureMgr sharedTextureMgr] addImage: @"fire.png"];
How would you get a specific part from image atlas?