Im running Instruments->Leaks against Spirus and all looks really good so far.
I just every once in a while get a 3584 byte "blip" that leaks says is comming from a malloc in Audio Toolbox. Is this normal and will it get my game rejected?
below are the details:
# Category Event Type Timestamp Address Size Responsible Library Responsible Caller
0 GeneralBlock-3584 Malloc 00:06.302 0x839e00 3584 AudioToolbox CAPThread::Start()
Its the only hit I get running the Leaks test through an entire cycle and cut scenes of the game.
i'm using 0.8