Please help me understand this.
I try create own class, which contain AtlasSpriteManeger, AtlasSprite and in future some other things for my Person.
Each person, own class. But I can't make visible AtlasSprite
in Class I Have:
-(id) init
{
if( (self=[super init] ))
{
myManager = [AtlasSpriteManager spriteManagerWithFile:@"PeterStaySheet.png"];
mySprite = [AtlasSprite spriteWithRect:CGRectMake(5, 5, 85, 150) spriteManager: myManager];
[mySprite setPosition:CGPointMake(100, 100)];
[myManager addChild:mySprite];
}
return self;
}
In my Scene, Layer:
-(id) init
{
if( (self=[super init] ))
{
GriffinSprite2 *GRSprite = [[GriffinSprite2 alloc] init];
[self addChild:GRSprite];
}
}
This simple model don't work, and I don't understand why...