I was trying to create a laser beam effect using:
id actionLaser2 = [ScaleBy actionWithDuration:shotSpeed scaleX:2.0 scaleY:10.0];
`
Is there something I'm doing wrong?
I get:
*** Terminating app due to uncaught exception 'CocosNode scale:', reason: 'scaleX is different from scaleY'
I don't understand why scaleX and scaleY are separate if they are not usable separately?