Hi
i am using the latest version of space manager/chipmunk for my game. in my collision handler i am moving my ball to a different position. when the ball appears in the new location it still has the velocity and forces from its previous location. i want them to be zero when is put in the new location. i have tried this but it did not work.
ballsprite.shape->body->v.x =0;
ballsprite.shape->body->v.y =0;
ballsprite.position = ccp(50, 100);
also tried [ballsprite resetforces]; just before setting its new location. it does not work either. any ideas?