as I understand it, using kGameAutorotationCCDirector, UIKit objects in general won't be rotated. I am making an universal app and on the iPad, Leaderboard/achievements etc show up as if the device was in portrait mode. As per the guide:
"If the interface is autorotated, then the UIKit objects won't rotate automatically. You'll have to rotate them manually."
But I can't find any methods on how to detect that it's changed (I can manually transform the Leaderboard but it's upside down when I rotate), or how to even rotate the objects. I prefer kGameAutorotationCCDirector for its performance even though kGameAutorotationUIViewController solves all these problems. I'd really like to support rotation, and if I have to rotate some things manually that's fine, I just am at a loss as to how. Thanks in advance...