hello everyone. this is my first post ever. i just found cocos2s and box2d last weekend. it's awesome! just what i was looking for.
i've been playing around with chipmunk and box2d. i'm not new to programming or even iphone game programming, but i'm just starting out with physics engines. i was wondering if it's possible to manually control a body in box2d. i know this seems pointless but i want my game character to be controlled without gravity and the rest of the world to be simulated but still interact. i know i could just keep the character out of box2d but i want to benefits of collision detection and everything else.
i found that box2d used to have a SetXForm() function but it appears to be taken out of the version that comes with cocos2d. also, chipmunk seems to have that feature but it is said to be risky to use. also, i prefer box2d already greatly so i want to keep using that.
i found the mouse points, but they seem to be just for dragging bodys around the world. maybe i'm just not seeing how i could use it for that.
does anyone know if that functionality is built in to box2d and i'm just overlooking it, or does anyone have any ideas of how i could get those kind of results?
thanks in advance,
JT