Hi all
Our first game has been approved (took 38 days including a rejection in the middle). Thanks to riq and everyone else!
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327063574&mt=8&s=143519
Cheers,
Andrew.
A fast, easy to use, free, and community supported 2D game engine
Hi all
Our first game has been approved (took 38 days including a rejection in the middle). Thanks to riq and everyone else!
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327063574&mt=8&s=143519
Cheers,
Andrew.
Sorry - some codes:
X93F969JJJAW
4J7T4MXH93YM
WKP7MEXEL497
NMKRXXKLPXME
MXEPRM7KHF7K [Gone]
Please reply if you've taken one.
Cheers,
Andrew.
Another 5:
L63RAJ3A7WFA
H7TY4JWENJY9
4L9K6PLAXPEX
XAYHJYA9FAFK
JFYF3KHENPLW
Hi Andrew. Congrats on the store release and the good looking game. I used code MXEPRM7KHF7K and will leave a store review when I've played it a bit more. On first impressions it is an enjoyable game, quite relaxing on the the easier settings (not sure why!), and suitably difficult and frustrating on the harder levels.
Thanks,
Jonathan0382
--Shape Reactor, available now on the App store. Lite version on its way!--
Cheers Jonathan!
I just left you a store review on the US store:
--------
This is an enjoyable game that is surprisingly soothing on the easier levels (something about fish swimming is relaxing!), but suitably difficult, frustrating, and hectic on the more difficult levels. The goal is to make the fish dodge the various dangers they encounter during their swim, and there are numerous different 'enemies' that have to be dealt with in different ways. You start off with a whole school of fish, but one by one they get caught or eaten. You get rewarded for saving as many as possible. This game, although arcadey, feels like it also has some elements of management in it, as the fish do not move as a group - you have to move them all seperately. This adds to the difficulty, but also the reward on saving them.
This game is easy to play, fun, definitely challenging (the hard level is frikkin hard!), and of a high quality. I especially like the sound bite that plays when a fish 'collides' with a bear. Worth a dollar, and I'm looking forward to updates. Perhaps a slightly faster interface?
Good game.
----------
Wicked Jonathan. Thanks very much for that!
Cheers,
Andrew.
38 days? Wow that sucks. Congrat for your game.
The rejection was because we didn't ask if the user wanted their high score posted on cocos-live. It just did it automatically for all scores. Now there's a dialog asking if you want to submit your score and that's all good. Chalked up to experience now and I won't do that again! I've posted a video of it now as well: Used an app called 'Copernicus' to record the simulator. No audio though. Does anybody know any good (preferably free) recording software which does sound as well?
| Get the Video Plugin |
Cheers,
Andrew.
Phew! I'm glad you shared that rejection... I would have walked straight into that one. You should submit it here to help out other devs: http://appreview.tumblr.com/
@Codemattic Still sucks... And the high score stuff is one of the most common rejection reason (still they allow anything like Pinch as long as the user doesn't see it but it's another story).
Maybe we need another sticky with the common rejection reasons ? Or in the Wiki ?
@ob1: Yeah. It does suck. The first rejection took 21 days. I submitted on the 9th of August. The front page of iTunes connect says average is 14 currently days. It would be nice if there was some indication of what they were doing... 498th in the queue, now reviewing, etc. I guess that would make extra work for the reviewers and slow the process down even more!
I miss the old Palm coding days. Instant distribution, no $0.99 apps. If only they'd had Cocos2d on that!
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