So currently Felinity is a work in progress for the http://uDevGames.com contest. I am keeping an active blog up at http://hkasoftware.blogspot.com/
A few overall notes:
- Uses Cocos2D 1.0
- Uses HKTMXTIledMap for fast rendering of large maps http://www.cocos2d-iphone.org/forum/topic/17945
- Uses Texture Packer for in battle animation One of the best decisions I made for creating the animations in my game. The Map entities don't use this for animation however.(they could probably be converted and save me a few k of memory
- Uses Glyph Designer for super sweet fonts (seriously really pro tool)
- Almost completely data driven. Leveling, character stats, maps, triggers, scripts, dialog. None of it's hard-coded into source. The only thing that is tied to source are the special moves used in battle, and even those can be tweaked via data.
- Complete source will be released after the contest is over.
- Easily portable back to iPad (but not so much iPhone)
Screenshot:
(car is placeholder)
in game Characters:
Rat

Tandy (our main protagonist):

Demo can be found here

