Hi, cocos2d!
First I want to thank to riq, and all the people who helped.
Without cocos2d and you guys, I wouldn't have been able to make this.
My app is simple game in which you organize stuffs and test the efficiency of organization.
Originally I wanted it to be more educational, but as game being developed, the purpose has gone and.. became just an entertainment :P
Anyway check this out.
I will give 5 promo.
It will be great if you make some reviews.
This is my first game, so it isn't that good, but I spent so much time on this, and as a result, became to love it.
Thanks :)
Here is link.
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329930557&mt=8
and here is description.
GOO is the game that is uniquely adapting classification and organization as main themes in a distinctively unique way. In this game, a player try to go through as many stages as they can by improving their organization ability (in this game) in order to get as much score as they can, and post it to the global server to be the GOO, which is rank 1.
In GOO, each stage consists of two substages: organization stage and test stage.
In organization stage, using finger, a player organizes objects by keyword suggested on the screen within given time limit. When the player finishes organizing, s/he can press done button, which will bring s/him into test stage.
In test stage, all the objects are remained as the state of the organization stage right before it was ended. On the screen, the subcategories of the keyword are shown with number instead of the keyword, suggested in organization stage, and the player has to move the number of objects belonging to the subcategories to the "submit" image in order to submit them. When s/he submits all the objects required, "done" button gets activated and test will be done if s/he presses it or time limit is done. If a player can't submit all the objects required, game is over.
when you move an object, if it is collided with another object, it stops moving, which takes quite amount of time, so a player has to organize objects the most effectively and in an organized manner so that they can be moved without, or less collisions.
If a player submits an object that is not required, or submits more objects than required number, s/he can press "reset" button in test stage, which will bring all the positions of objects to the initial test stage.