Trying to set a value into the next scene. I figure if i set the property using the Gamescence node, it would set it. But it's not the case. Here's the code snippet of what i am trying to do.
id node = [[[CrisisScene alloc] init] autorelease];
[node setDeadGlyphs:deadGlyphs];
Scene* gs = node;
[[Director sharedDirector] replaceScene:gs];
The value isn't even set after going into the next scene. Any takers?