
I’m happy to announce that:
* after 3 years, 2 months and 4 days (1st commit)
* with more than 140 contributors
* after more than 2600 commits
* after 63 releases (~41 commits per release)
* with more than 2500 games in the AppStore (many games in the Top #10, and some Top #1)
cocos2d for iPhone v1.0.0 is available for download!
Many thanks to all the developers, contributors, testers, bug reporters, and the cocos2d community. Thank you for making this happen!
Release Notes: cocos2d v1.0.0 release notes
API Reference: v1.0.0 API Reference
Full Changelog: v1.0.0 Changelog
If your game reorders more than 1 sprite per frame, try the reorder branch: cocos2d-iphone-1.0.0-reorderSprite.zip