Hello everyone,
I'm having a problem with these transitions. I have a layer where basically all of my game elements are contained, and on it I run something like:
[self runAction:[FadeOutBLTiles ....]];
The problem is that when I do this my framerate drops from about 60fps to about 30fps. I wouldn't be much surprised if it only lasted for the duration of the transition, but the framerate never goes back up (I'm later running the same action, but reversed).
Does anyone have any idea why this is happening? Could it be that it continues to draw my layer in tiles, even after the reverse action completes? And how to prevent it?
Thanks,
Ivan Galic
NightIrion
http://www.nightirion.com