I'm not sure if I'm going about this completely the wrong way or not, but here goes:
Based off the example for Box2D, I've created a groundBox - four edges that border the screen. This works great, and the player bounces around inside this box exactly as he should.
What I would like is to have other object pass through the edges without colliding. I've tried adding a filter.groupIndex to the edges, but that seems to crash the app. I'm guessing that b2PolygonShapes that have been setAsEdge can't have a groupIndex defined?
Is there another way around this?
I hope this makes sense - thanks in advance :)
Chris