Hey guys, I need some more advice.
My game is going to consist of many sprites (in the higher levels). These sprites include many different targets and many projectiles.
Would the best method of collision detection be to use CGRectIntersectsRect? Or should I dive into Box2d?
I have CGRectIntersectsRect working right now for regular non-animated sprites, but I'm having trouble with animated ones (which they all will be in the end)
Have any of you had to deal with collision detection with many sprites (30-40)?