Thanks for the updated link!
The fact is that I keep getting this error with the new version in HKTMXTiledMap line 87:
@interface HKTMXLayer : CCNodeRGBA <CCBlendProtocol>
Cannot find interface declaration for 'CCNodeRGBA', superclass of 'HKTMXLayer'
In order to fix it I can simply replace CCNodeRGBA with CCNode (is it safe enough?)
Another issue is for CGPointExtension import which should be fixed from:
#import "Support/CGPointExtension.h"
to
#import "CGPointExtension.h"
And in HKTMXTiledMap at line 178 need to change:
_children to children_ (this has probably already been fixed in 2.1rc0, while I'm using beta4)
After these changes I get the following EXC_BAD_ACCESS error in CCTextureAtlas class, line 519:
#if CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
glDrawElements(GL_TRIANGLE_STRIP, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(indices_[0])) );
#else
glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(indices_[0])) );
#endif
I think it's caused by the CCNodeRGBA class which is actually missing and that I replaced with CCNode. Could that be?
Anyway, in the game I'm developing I'm massively using the CCSprite tiles behavior. I know that there's an experimental class included in your project that could help me in this way, but I will probably keep using the standard CCTMXTiledMap class for now and live with some manual work, I'm used to it, no problem :)