So my friend and I have rewritten TMXTiledMap for our RPG out of necessity. We wanted maps that were large, Tiley, animated, and fast.
You use the class exactly the same as TMXTiledMap, however it only works for orthogonal maps. No iso or hex.
To animate tiles, you edit tile properties (via Tiled or whatever editor) to have "Next" which lists the next GID in the animation, and Delay (the delay between frames). It supports looped and one shot animations, but all animations have to be deterministic (no random)
My request though, is for someone to port the initWithTileInfo and draw code to Mac so that it's cross platform.
http://hkasoftware.com/fileserve/HKTMXTiledMap.zip
From tests, it's phenomenally faster for large maps, and moderately faster for maps just larger than screen size. Still slow in simulator, but on device performance is phenomenal.
