I have implemented a character customization system where you can change each of the characters body parts without affecting the others, each part is independent.
This is a class called that managers these sprites, the class is a subclass of CCSprite and it, itself, doesn't have a texture. (Only have children sprites with textures)
So I cannot use [sprite boundingbox]; (or similar) to find the area. More importantly, I cannot set an anchor point for managing certain collision processes.
Is there a way I can make the sprite 'group' its children to be recognized as a (texture? sprite?) - something that can have an anchor point?
Or should I just create a blank texture (Fully transparent) to manage its area/movement?