I am writing a game that will have 3 distinct sections. Each will occupy 1/3 of the screen and the sections will not overlap nor have functionality that crosses their boundaries. What is the best approach to laying this out with Cocos2D. My original prototype (done in Interface Builder and Obj-C) had 3 different views.
It would seem to me that having 3 distinct layers each representing a section would be the way to go. However, it doesn't look like it's possible/wise to try to set the size of a layer.
Any help is greatly appreciated.