Is it possible to change the texture of a sprite AND have it update the related graphics on the screen?
Since I saw a setTexture on the class I thought it would be straightforward, but it seems it does not update the UI (I am using .99.5).
I am generating textures once in a while and expected to update the texture of the sprite since the size of the texture wont change and the sprite will be kept at the very same place with the same settings all the time.
I am not sure If that would do any good regarding performance. My current method is to replace the sprite for every new texture.