hello.
i am having a problem with creating objects on the fly .my game contains the following.. game scene, game layer:layer, enemyClass:AtlasSprite
1- I want to make objects from the enemyClass on the fly on a specified period of the game which i dont know how...both logic and programming
2- then when the user touch the enemy i want to fade out then release it..what i ve tried is
[parent removeChild:self cleanup:YES];>>>>this is working but i cant see the fade out.
ex...
enemyClass
(void)kill
{
change position...
fade...
[parent removeChild:self cleanup:YES];
}