Hi I just upgraded to the new version of the SDK and Xcode, however, when I build my project, I get 16 errors. 13 of them are because of the error
If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2
as well as 3 other errors: 2 from
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCConfiguration.m:113:0 /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCConfiguration.m:113: error: 'GL_MAX_SAMPLES_APPLE' undeclared (first use in this function)
and one:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCConfiguration.m:113:0 /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCConfiguration.m:113: error: 'GL_MAX_SAMPLES_APPLE' undeclared (first use in this function)
here's the full error report:
Build cocos2d libraries of project WYS-ZombieApocalypse with configuration Debug
CompileC "build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/Objects-normal/i386/CCCompatibility.o" libs/cocos2d/CCCompatibility.m normal i386 objective-c com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/cocos2d libraries.hmap" -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/DerivedSources/i386" "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/DerivedSources" -fvisibility=hidden -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCCompatibility.m -o "/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/Objects-normal/i386/CCCompatibility.o"
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCCompatibility.h:31,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCCompatibility.m:29:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC "build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/Objects-normal/i386/CCConfiguration.o" libs/cocos2d/CCConfiguration.m normal i386 objective-c com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/cocos2d libraries.hmap" -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/DerivedSources/i386" "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/DerivedSources" -fvisibility=hidden -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCConfiguration.m -o "/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/Objects-normal/i386/CCConfiguration.o"
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCConfiguration.m: In function '-[CCConfiguration init]':
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCConfiguration.m:113: error: 'GL_MAX_SAMPLES_APPLE' undeclared (first use in this function)
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCConfiguration.m:113: error: (Each undeclared identifier is reported only once
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/CCConfiguration.m:113: error: for each function it appears in.)
CompileC "build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/Objects-normal/i386/CCDirectorIOS.o" libs/cocos2d/Platforms/iOS/CCDirectorIOS.m normal i386 objective-c com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/cocos2d libraries.hmap" -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/DerivedSources/i386" "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/DerivedSources" -fvisibility=hidden -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m -o "/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/Objects-normal/i386/CCDirectorIOS.o"
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m: In function '-[CCDirectorIOS updateContentScaleFactor]':
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m:443: warning: 'EAGLView' may not respond to '-setContentScaleFactor:'
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m:443: warning: (Messages without a matching method signature
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m:443: warning: will be assumed to return 'id' and accept
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m:443: warning: '...' as arguments.)
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m: In function '-[CCDirectorIOS enableRetinaDisplay:]':
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m:466: warning: 'UIScreen' may not respond to '-scale'
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m:466: error: invalid operands to binary == (have 'id' and 'double')
CompileC "build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/Objects-normal/i386/ES1Renderer.o" libs/cocos2d/Platforms/iOS/ES1Renderer.m normal i386 objective-c com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/cocos2d libraries.hmap" -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/DerivedSources/i386" "-I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/DerivedSources" -fvisibility=hidden -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/ES1Renderer.m -o "/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/cocos2d libraries.build/Objects-normal/i386/ES1Renderer.o"
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/ES1Renderer.m: In function '-[ES1Renderer initWithDepthFormat:withPixelFormat:withSharegroup:withMultiSampling:withNumberOfSamples:]':
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/ES1Renderer.m:95: error: 'GL_MAX_SAMPLES_APPLE' undeclared (first use in this function)
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/ES1Renderer.m:95: error: (Each undeclared identifier is reported only once
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/ES1Renderer.m:95: error: for each function it appears in.)
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/ES1Renderer.m: In function '-[ES1Renderer resizeFromLayer:]':
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/Platforms/iOS/ES1Renderer.m:135: warning: implicit declaration of function 'glRenderbufferStorageMultisampleAPPLE'
Build WYS-ZombieApocalypse of project WYS-ZombieApocalypse with configuration Debug
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/WYS_ZombieApocalypseAppDelegate.o Classes/WYS_ZombieApocalypseAppDelegate.mm normal i386 objective-c++ com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-amtwqxshcxsvnaexmttzsylnfiik/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/WYS_ZombieApocalypseAppDelegate.mm -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/WYS_ZombieApocalypseAppDelegate.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/WYS_ZombieApocalypseAppDelegate.mm:9:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/HelloWorldLayer.o Classes/HelloWorldLayer.mm normal i386 objective-c++ com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-amtwqxshcxsvnaexmttzsylnfiik/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/HelloWorldLayer.mm -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/HelloWorldLayer.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/HelloWorldLayer.h:11,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/HelloWorldLayer.mm:11:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/RootViewController.o Classes/RootViewController.m normal i386 objective-c com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-djqekergidvsygdazvdnnxiuinus/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/RootViewController.m -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/RootViewController.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/RootViewController.m:14:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/CCBodySprite.o Classes/CCBodySprite.mm normal i386 objective-c++ com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-amtwqxshcxsvnaexmttzsylnfiik/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCBodySprite.mm -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/CCBodySprite.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCBodySprite.h:26,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCBodySprite.mm:25:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/CCMotorSprite.o Classes/CCMotorSprite.mm normal i386 objective-c++ com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-amtwqxshcxsvnaexmttzsylnfiik/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCMotorSprite.mm -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/CCMotorSprite.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCWorldLayer.h:26,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCMotorSprite.h:25,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCMotorSprite.mm:25:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/CCSpringSprite.o Classes/CCSpringSprite.mm normal i386 objective-c++ com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-amtwqxshcxsvnaexmttzsylnfiik/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCSpringSprite.mm -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/CCSpringSprite.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCWorldLayer.h:26,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCSpringSprite.h:25,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCSpringSprite.mm:25:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/CCWorldLayer.o Classes/CCWorldLayer.mm normal i386 objective-c++ com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-amtwqxshcxsvnaexmttzsylnfiik/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCWorldLayer.mm -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/CCWorldLayer.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCWorldLayer.h:26,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/CCWorldLayer.mm:25:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/GamePlay.o Classes/GamePlay.mm normal i386 objective-c++ com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-amtwqxshcxsvnaexmttzsylnfiik/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/GamePlay.mm -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/GamePlay.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/GamePlay.h:9,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/GamePlay.mm:9:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/Settings.o Classes/Settings.m normal i386 objective-c com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-djqekergidvsygdazvdnnxiuinus/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/Settings.m -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/Settings.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/Settings.h:9,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/Settings.m:9:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/Zombie.o Classes/Zombie.mm normal i386 objective-c++ com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-amtwqxshcxsvnaexmttzsylnfiik/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/Zombie.mm -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/Zombie.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/Zombie.h:9,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/Zombie.mm:9:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
CompileC build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/GameOver.o Classes/GameOver.m normal i386 objective-c com.apple.compilers.llvmgcc42
cd /Users/scot/Desktop/Apps/WYS-ZombieApocalypse
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DDEBUG -DCOCOS2D_DEBUG=1 -DCD_DEBUG=1 -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk -fexceptions -fvisibility=hidden -mmacosx-version-min=10.5 -gdwarf-2 -fobjc-abi-version=2 -fobjc-legacy-dispatch -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/WYS-ZombieApocalypse.hmap -Wall -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator -F/Users/scot/Desktop/Apps/WYS-ZombieApocalypse -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/Debug-iphonesimulator/include -Ilibs -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources/i386 -I/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/DerivedSources -fvisibility=hidden -include /var/folders/qI/qIhuYh7XF6uIOB7WBbb0SU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/WYS_ZombieApocalypse_Prefix-djqekergidvsygdazvdnnxiuinus/WYS_ZombieApocalypse_Prefix.pch -c /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/GameOver.m -o /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/build/WYS-ZombieApocalypse.build/Debug-iphonesimulator/WYS-ZombieApocalypse.build/Objects-normal/i386/GameOver.o
In file included from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/GameOver.h:9,
from /Users/scot/Desktop/Apps/WYS-ZombieApocalypse/Classes/GameOver.m:9:
/Users/scot/Desktop/Apps/WYS-ZombieApocalypse/libs/cocos2d/cocos2d.h:163:2: error: #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
Thanks for any help!
PS
My game compiled and ran perfectly on the old version.