For various reasons I need to get Cocos2d's openGL view on top of some other UIViews.
I've got this working, but I can't seem to get Cocos to be transparent. There was some discussion of this before in this thread: http://www.cocos2d-iphone.org/forum/topic/711 -- but attempts to just set backgroundColor to UIColor clearColor have no effect.
It's the openGLView (which is a EAGLView instance if I follow correctly) that I'm fairly sure is showing up with the black box. Is this something to do with openGL blend modes? I'm still really wobbly with direct openGL coding, something I obviously next to fix.
Any advice would be much appreciated!