Hello!
I've been developing a game and so far there hasn't been any issue I wasn't able to research and fix. However I am running into an issue getting the game ready for Retina Display.
I've read the post at http://www.cocos2d-iphone.org/forum/topic/11660 as well as the wiki page on retina display (and many more forums/sites). I've enabled retina display and created the correct HD tmx file (works fine when I open in in Tiled) along with associated tile sheets. However, when I run the game on the Retina iPhone simulator, all of my objects seem to load in the correct location, but the visible map itself is in the bottom left corner of the screen. Basically there is black space equal to about 4 times the size of the map, with the map taking up the bottom left corner. It does load the -hd.tmx map, it just doesn't position it correctly. Also, the collision detection is all screwed up, which is controlled by an invisible layer of the map. While the visible layers are displayed in the bottom left corner, there is random collisions throughout the entire black+map space.
Has anyone experienced a similar issue? Or has anyone had any luck getting tmx files to work with both SD and HD resolutions? Any advice or tips would be extremely helpful!
Game works perfect in SD mode, even with all changes I've done to get it HD ready, fyi.
Thanks,
Cheers!