I have many different objects each with their own image or multiple images. To combine all the images into one single image is not practical, as not all objects are used at the same time, and on the same scene. I would be loading many images that would likely not get used.
My initial thought at this point in the design is to have multiple AtlasSpriteManagers, one for each object. However, this could quickly explode into 10 or 20 different managers.
Is this a potential problem? Should I consider using Sprite instead?
The documentation says that AtlasSprite is MUCH faster, and I would like to have the rendering speed, if possible.
Thanks for any advice offered to help clarify this!