Hi peeps, I have a question.
I made a game in Cocos2d, but when the game gets crazy and intense (the player shooting MANY bad guys at the same time) my collision method seems to fail. I used simple collisions technique, getting a rectangle from each of the sprites and running a method that erases them when they are intersected....
As I've read, this only works for few collisions at a time, the method can only do so much. I've also read that you can use Box2d for "advanced collisions"...
SOOOoo...
How do I move my project from cocos2d to box2d to implement advanced collisions?
Thanks in advance!
