Hi,
i'am programming game with a few scenes etc.
To remove sprites i'm using function removeObject.
The problem is when i try to play with iPhone simulator and instrumets after going to other scene everything is autoreleased /removed. That's OK. after a few minutes playing 'created and still living' in instruments are circa cca 10 kB. that's OK.
BUT........
when i try to play with iOS , real device and instruments, every second 'created and still living' in instruments are increasing. after playing a few minutes it's 5 MB !!!! memory. and still increasing.
What can be a problem ? :(
P.S.: after playing on the iPhone about 5 minutes the game fps decreasing :(