Hi folks,
this is my first post here and I would like to say that Cocos2D is awesome. It allows me to quickly port a game that I have developed in the past to the iphone. The only problem I have so far is with sound. I followed the best practise recommendation but every time I want to play background music, I get an error message in the console window like this one:
[blockquote]2009-09-06 12:46:34.505 CocosDenshionDemo[1482:410b] Error loading /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder: dlopen(/Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder, 262): Symbol not found: _SCDynamicStoreCopyConsoleUser
Referenced from: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.1.sdk/System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration[/blockquote]
I also get it when I run the Denshion demo. So Denshion, Simpleaudiomanager, CDAudioManger, they all give that error. This is in the simulator.
When I compile it with SDK 3.0 it works fine. But being a 2.2.1 Ipod touch user myself, I want to include this device and SDK when I ship my app.
Does Cocos2D audio only work with SDK 3.0?
Cheers
Michael