Hi! Am encountering a problem with scene transitions. Here's what's happening: there are times that the scene which replaces the old scene becomes non-respondent. "THERE ARE TIMES" since most of the time, the scene just works as expected.
Upon reading the "console", I saw a log stating this: "cocos2d: deallocing <CCScheduler: 0x7024250>" whenever that error happens...
What could be the problem? I uses pushScene for scene transition btw. Thanks!