Hey everyone, I'm new to the forum :)
I'm a newbie at making Sprite Sheet and I got a couple of questions
1) does the sprites all have to have even width and height? Which mean that the longest or tallest sprite dictate the overall size of every other sprites? If that is the case, then how does games like Street Fighter with character like Dhalsim which have certain frame that is extremely wide (the extended arm sprite) deal with the spacing? I can't imagine that Dhalsim widest sprite dictate all the other sprite height and widith because it would be a huge waste of texture size since most of the space will be empty.
2) if cocos2d allow for non uniform sprite size, then how does the programmer deal with finding the fixed point of each sprite so that the animation doesn't jitter all over the place.
I apologize if similar question has been posted before. I search for a bit but didn't find anything post with this issue. thanks ahead for any help.