Reading all of the material supplied in cocos2d Basic Concepts and reading the examples supplied it does not talk about nodes.
Should all scenes call node : HelloWorld *layer = [HelloWorld node];.
My understanding is I build layers, then assign the layers to a scene.
The the scene is displayed : // Run!
[[Director sharedDirector] runWithScene: scene];
What I am starting to see is:
1. I build layers
2. Assign layers to a scene
3. then assign scene to a node
4. Display node.
MainMenuScene *mainScene = [MainMenuScene node];
[[Director sharedDirector] runWithScene:mainScene];
So my question is should I be using nodes to display my scenes or just display a scene.
Basic question but I just need a little more understanding since it is not covered to much in the programming guide.
Thanks